Wednesday, April 27, 2016

How to use teamwork with an extended test

Rule: All parties face the full reduction penalty in an Extended Test


If you’re doing an Extended Test, you lose 1 die each roll. This signifies the limit of your abilities. In the end you’ll risk screwing up more. So what would happen on a Teamwork test? And what happens if someone joins in after a while? Would they still contribute their full dicepool, letting you cycle assistants? Or would you already be at the point where they too cannot properly contribute anymore?
The proposal here is simple: All parties involved face the full penalty. If you’ve rolled 4 times already, everyone, no matter whether they’re fresh assistants or not, will face the -4 penalty. Say your teammember has 6 dice on Hardware and helps you with whatever you’re doing. The second roll they’re at 5, the third at 4, the fourth at 3, and after that the chance is too great that their aid will get in your way (critical glitches!) so you thank them for their help and finish without them.


Ref.:  The rule is an entire quote from https://shadowlandblog.wordpress.com/2015/10/09/houserules-teamwork-tests/ .  We had used this exact same rule in-game and we think it makes sense.

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